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COD MW 2

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Pprima16 Sept 2010
+1
Aatheoxx16 Sept 2010
^

yes..

game will be good, like mw2 is. but it will no doubt be a hacker frenzy. and all these new equiqtment jibs i reckon will make camping easier

who cares coz medal of honor is out next month
RReignSupreme.16 Sept 2010
Challenging anyone at the moment Spukka?
Aatheoxx16 Sept 2010
will be on soonish.. anyone interested in trying some capture the flag with the sole intention of winning. ?

SSpukka16 Sept 2010
Nah no one Reign...

Havent checked honestly...
SSpukka16 Sept 2010
Reign just challenged QsX (Quick Scope Experts)...

If you were wanting to challenge me maybe I will need abit more practise haha...

Dookie im keen. HC or normal??
I liked mosh pit cause it was mixed.. I tend to get tired of the same ol games...
RReignSupreme.16 Sept 2010
challenge me then. we'll do it legit too, you'll probably win aswell. scoping like shit lately
SSpukka16 Sept 2010
Is their a way I can cancel my already challenge or do you wanna challenge after QsX?

You watched some of my 1v1 with Baz im shocking haha
RReignSupreme.16 Sept 2010
yeah but that was killcam tricks, 360's n whatnot

challenge after QsX
SSpukka16 Sept 2010
Mmmk... Alrighty dude ill send ya a invite when I lose to this guy.. Lol.
Aatheoxx16 Sept 2010
oi suss that site or whatever about stuff that isnt just sick cunt sniping. wouldnt mind putting together a team for demolition, search, and cap the flag for gamebattles

k... go
SSpukka16 Sept 2010
Dookie theres alot of game modes...

6v6 SnD
3v3 Team Tactical
6v6 Objectives
Aatheoxx16 Sept 2010
i cant imagine i will do too well holding together a 6 person team on here.

if there like a rules and info page on the 3v3 stuff post a link
TToucan16 Sept 2010
alas, nobody cares about my success
Aatheoxx16 Sept 2010
once uve seen a clip of a jumpshot quad headshot nothing else really matters
SSpukka16 Sept 2010
http://www.cybergamer.com.au/ps3/codmw22v2/ladder/rules/


Game Settings:

Search and Destroy:
Round Length : 3 Minutes
Bomb Timer : 45 Seconds
Number of lives: 1 Life
Plant Time : 7.5 Seconds
Defuse Time : 7.5 Seconds
Multi Bomb : Disabled
Score Limit : 4 Points
Round Switch : Every Round
Spectator: Team Only

Sabotage:
Time Limit : 10 Minutes
Bomb Timer : 30 Seconds
Plant Time : 5 Seconds
Respawn Delay: 5 Seconds
Defuse Time : 5 Seconds
Shared Bomb Timer : No
Score Limit : Unlimited
Round Switch : Never

Domination:
Time Limit : 10 Minutes
Score Limit : Unlimited
Respawn Delay : 5 Seconds

Demolition:
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds

Capture the Flag:
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds

Team Options:
Spectator Mode: Team Only
Wave spawn delay: None
Force re-spawn: Enabled
Radar always: No
Friendly Fire: Disabled[b]

[b]Player Options:
Number of lives: Unlimited
Re-spawn delay: 5 seconds
Max Health: Normal
Health Regeneration: Normal
Allow Kill-cam: Disabled
Allow Sprint: Enabled

Game play Options:
Head shots only: Disabled
Allow perks: Enabled
Allow Kill Streaks: Disabled
Hardcore mode: Disabled

Kit restrictions:
Assault Rifles: All available
Sub Machine Guns: P-90 and UMP 45 Banned.
Light Machine Guns: None
Sniper Rifles: Intervention only
Secondary: Handguns only (without Tac Knife)
Equipment: C4, Tactical Insertion and Claymores Banned.
Special Grenade: Stuns Banned
Attachments: Grenade Launcher, Shotgun, Akimbo, Thermal Scope and Heartbeat Sensor banned.

Perk restrictions:
The following are not allowed
~One Man Army
~Last Stand
~Commando

DeathStreaks:
Copycat only

Maps:
S&D-Invasion
S&D-Terminal
S&D-Karachi
S&D-Scrapyard
S&D-Sub Base
S&D-Favela
S&D-Highrise

CTF-Invasion
CTF -Terminal
CTF -Karachi
CTF -Scrapyard
CTF -Sub Base
CTF -Favela
CTF –Highrise

Demo-Invasion
Demo -Terminal
Demo -Karachi
Demo -Scrapyard
Demo -Sub Base
Demo -Favela
Demo -Highrise


Sabo-Invasion
Sabo-Terminal
Sabo-Karachi
Sabo-Scrapyard
Sabo-Sub Base
Sabo-Favela
Sabo-Highrise

Dom-Invasion
Dom-Terminal
Dom-Karachi
Dom-Scrapyard
Dom-Sub Base
Dom-Favela
Dom-Highrise

Game Game Specific Rules:

Match Length:
Matches will consist of 3 maps, best of 3 format. Maps will be randomly generated by CyberGamer when a challenge is made.


General Rules


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1.0) Team Rosters, Rights & Eligibility

1.1) All players must be on the team roster in order to compete in a cybergamer match. If a player that is not enrolled on the team, or is ineligible, participates in a match the offending team will forfeit the match.

1.2) Captains:
A captain has the power to:
~ Accept and reject challenges
~ Create challenges
~ Invite, remove or decline members
~ Promote or demote members within the team
~ Change team profile information
~ Report match results and dispute matches
~ Add or remove the team from the ladder

1.3) Ineligible Players Rule:
Before a match if a player is ineligible both teams need to check why, and captains are responsible for making their players eligible if possible. No ineligibles can play from now on regardless of team agreements, if you play an ineligible it's a match forfeit.

1.4) Ineligible statuses:
~ Banned (cannot play)
~ Joined after challenge was made (cannot play) unless ladder Admin has given the yes
~ No PSN ID entered (cannot play, can if they add PSN ID before game)

1.5) Joining a team:
All players must have a valid PSN ID in order to be eligible to play in a match. Until a PSN ID is added to a players profile they will remain ineligible to play in ladder matches. If you are having trouble validating your PSN ID, click here and submit a support ticket for this to be fixed ASAP.

1.6) Roster Locks:
The rosters will be locked two weeks prior to the commencement of the finals series. After this no teams in the locked number can challenge/be challenged by other teams until the finals are complete.

1.7) Score Entering:
Correct scores must be entered before 11:30 pm AEDT.

1.8) Correct way to enter scores:
If a team wins the match 7 games to 1, the score is to be entered 7 - 1, not 1 - 0.
Entering incorrect scores for "fun" or "jokes" will not be tolerated and will result in the captains of the team being penalised to the discretion of the ladder administrator.

1.9) Score Results Reporting:
It is expected that both teams will record the score results of a match and will provide evidence (see 8.0 for Disputes). Score results must be recorded at the completion of each part of the match.


--------------------------------------------------------------------------------


2.0) Challenges & Match Characteristics:

2.1) When making a challenge the challenger provides the defender with 3 times and 3 map choices. The defender chooses a time and map and the match is scheduled.

2.2) Matches can be played on any night.

2.3) A team can only challenge an opponent half their own rank or four places higher than themselves, whichever is greater. For example: a team ranked 38th can challenge up to a team that is ranked 19th.

2.4) Upon receiving a notice of challenge, the team has TWO days (THREE days if the challenge was issued on a Monday) to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.

2.5) A challenge can not be accepted within 12 hours before the scheduled time.
If a team successfully defends their position, the ladder automatically grants a "protected" status for FORTY-EIGHT hours, awarding immunity from challenges.

2.6) Challenging and winning will leave you with a normal status of "free".

2.7) If you lose a "Challenging" match you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.

2.8) If you lose a "Defending" match you will become "vulnerable" for TWELVE hours where you will be unable to challenge.

2.9) If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.

2.10) Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either "challengeable" or "protected" statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.

2.11) A team may not play the same team in two successive matches. 7 days after the first match the ladder will allow you to challenge them again.

2.12) When a challenge is accepted both teams rosters are locked. Any players added to the roster after a challenge has been made will appear in a separate roster list and will be ineligible to participate in the current challenge.


--------------------------------------------------------------------------------


3.0) Hosting: (only applicable to games other than COD)

3.1) Challenger will always host. If the host has a bad latency or bad internet and both players agree, the other player can host the match. This is to be discussed before the game goes live.


--------------------------------------------------------------------------------


4.0) Connection Issues / Loss of connection: (only applicable to games other than COD)

If the connection is lost between the two teams there are certain actions to take-

4.1) If the match is in the first 10 minutes and the connection is disconnected the game will be restarted or rescheduled, if neither team can settle on an outcome, place the match into dispute.

4.2) If the connection drops on a restarted match, the player who disconnects will forfeit the game. The score will be entered in as 1-0 on the result page.

4.3) If the game disconnects after 10 minutes the team leading will take the win.

4.4) If both players agree to reschedule the game if there are genuine connection problems, it is acceptable. Otherwise it is a default win to the team which did not disconnect.


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5.0) Pre-Game Setup & Match Start:

5.1) Both teams/captains are expected to send friend requests, messages and game invites to the opposition team. It is NOT just up to the challenging team to organise. Both teams are responsible for the organisation of matches. If any players are having problems connecting to the game lobby then a new players should host the lobby.

5.2) Both teams have 20 minutes from the scheduled match time to get their team in the lobby/online and ready to begin the match. If either team is not ready to begin the match after the 20 minutes has passed then they will forfeit the match.

5.3) If the match goes LIVE after 20 minutes from the scheduled start time, neither team can dispute the match on the ground of the 20 minute rule. If a team is late to a match and 20 minutes have passed, take a photo of all the evidence you can provide (inc. game lobby friend lists and time) and put the match into dispute.


--------------------------------------------------------------------------------


6.0) Sportsmanship Behaviour:

6.1) Unsportsmanlike behaviour will be dealt with at the discretion of a ladder administrator whilst in game and in the forums.

6.2) CyberGamer handles Unsportsmanlike behaviour quite seriously and continuing offenders will be punished.


--------------------------------------------------------------------------------


7.0) Forfeits: (only applicable to games other than COD)

7.1) If a player fails to show this will result in that player forfeiting the match, unless it was agreed upon between the two teams prior in the match page chat. ENTER 1-0 to show a forefit victory. See 9.0 for information on what you will need to provide.


--------------------------------------------------------------------------------


8.0) Cheating:

8.1) Cheating is defined as, but not limited to, the following activities:
~ Deliberately manipulating your connection, as the host or player.
~ Using any settings that are restricted by the rule sets. Including perks or incorrectly setting up the game.
~ Getting out of the boundaries of any map.
~ Using a modified controller (including a turbo controller)
~ Playing in more than one team on a single ladder.
~ Exploiting in game mechanics.

*If you are unsure if something is classified as cheating or not it is up to you to check with an appropriate referee beforehand*

8.2) If a player is caught cheating in a match their team will forfeit the rounds that were affected. If a player is caught cheating a 2nd time they will forfeit the match. The team's participation in the season will also be reviewed.

8.3) In all cases of cheating the burden of evidence falls on the accuser. All reports of cheating should be submitted directly to the appropriate Cybergamer referee with all evidence.

8.4) Each case of cheating will be reviewed by the ladder administrators and punishments will be handed to the administrators discretion.

8.5) Threads, Forum Posts or Comments regarding cheating in the Public Forum are not acceptable and will be removed. You are responsible for your own actions and the outcome will be handled by CG Administrators


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9.0) Disputes:

9.1) Evidence must be provided in the form of digital video or video screen capture. Without this proof, all disputes will be thrown out immediately. To assist us with no show disputes, it is required for you to take a still image of the pending friend request or offline friend along with the time and date clearly visible in the same image.

9.2) Disputes of cheating made in the public forum are not acceptable and will be removed.

9.3) Continual unsubstantiated disputes or disputes involving falsified evidence will result in action being taken against the player making the claim. Disputes made by "aliased" players will be disregarded.

9.4) It is encouraged but not compulsory that both teams take a half time and a full time screenshot of the score board. This is to help provide evidence in the case of a dispute and to be used in after match write ups.

9.5) Making false/useless disputes will be dealt with at the discretion of a ladder administrator. Disputes without evidence will be noted but further action is unlikely to occur.




Dookie thats alot of reading but the last part mainly goes into alot of pointless shit about the game rules....

The top half is whgat your after I think....
RReignSupreme.16 Sept 2010
PS3's not reconnecting.

Gonna go reset the router, might be ten or so. i'll join sesh if i get back on
SSpukka16 Sept 2010
I reset my PS3 an got back in... Having said that this has never happened before.. Only had 'Out of memory'... This is fucking shit an if it keeps happening I will focus my PS3..














HURRY PS4!!!!!!
Aatheoxx16 Sept 2010
that demolition win was too good. fuckking props cunts!
RReignSupreme.16 Sept 2010
58-28 hahah. Got into their spawn twice, first time i died practically straight away, the second i ended up using my pistol cause i ran out of ammo, still wasnt dieing.

Was pretty intense. Needed some god damn john madden commentary,
SSpukka16 Sept 2010
I hated everything to do with it... UMP cunts. Yellow connection. Camping.
Best part was stealing the enemy's Chopper an Winning... Everything else was a fucking joke!!
Keen for some HC Tdm now...
Aatheoxx16 Sept 2010
there tactics were pretty dog. but honestly asians in general ive found have been the worst to play against. felt pretty fucking good beating them. was pretty worried when they got that first round kinda easy, but we got that second round pretty easy and then that 3rd round was too intense.

i think it went down to about 15 seconds and we got that last bomb planted, the they defused and we got it planted again sumhow and held them off. they ended up having 3 people on the bomb trying to defuse as it blew up thats how close it was.

the 2 asian blokes on our team did fuck all, didnt plant bombs. did defend a little but they both went 13-39/19-36

u went the same jessie but u had soo many more points from rushing plants and probably getting a few defuses. i know i missed out on atleast 10 kills because of the quarter second to shoot with that yellow bar connection. and u know wat was fucked. i had a predator and 4 uavs. i desperately needed to use that predator and i had to use all 4 uavs at once to get it and by that time they got a defuse and i didnt get a kill with it. they have to change that!!

SSpukka16 Sept 2010
I dont know what I do wrong...
It appears QsX hasn't logged in since FUCKING JUNE!!!! What a waste of time!!

What times good for you Reign?
Ggeebz16 Sept 2010
What time did you guys party up last night ?

Keen for some objective action tonight.
Pprima16 Sept 2010
Fuck im missing online sesh's

I wont be home all weekend either, sunday night sesh ftw.

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